In this 1920s tale of dark intrigue and romance Kazuya Kujo strikes up a fast but uneasy friendship with the doll-like genius Victorique in the fictional Kingdom of Saubure.
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A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.
Newcomer Rei Izumi is joining the narcotics investigation unit of the Ministry of Health, Labour and Welfare. As a scout for the newly created STAND, she's going to recruit the most unique of agents, investigators, and informants to make up a specialized team to safeguard the country. And their first mission is to discover the hazardous drug destroying the lives of innocent Tokyo citizens.
Lu Shuiyin (Riku Suigin in Japanese) is a master of gaming, a skill only known to his classmate Lu Lian (Riku Lin in Japanese). One day, Shuiyin receives a device from Lu Lian for a tomb raiding online game. While Shuiyin is excited to receive the device, Lian is suddenly kidnapped. Shuiyin touches the device that was left behind, pulling him inside the game and trapping him there. What is the imaginary world inside the device? What will Shuiyin find there? It is a world where two groups of people fight over the power of the gods, which originates from the tomb the mother goddess Pangu (Bango in Japanese). The two groups are the tomb raiders and the tomb protectors. The device Shuiyin received from Lian is called the Monolith, and it allows a normal gamer to go near the tomb. The tomb raiding group plans its attack by recruiting common people in the name of gaming. Shuiyin, as the final tomb protector, must fight against the raiders in order to save Lian.
Kazuya Kagami never goes anywhere without the precious "Sakura Obi" his mother gave him. One day a beautiful, kimono-clad girl named Kiriha appeared before him. Kiriha naturally began to live with Kazuya in his room. Then there's Chisato, Kazuya's childhood friend with glasses and a ponytail, who meddles in his affairs. Soon there's also an overprotective older sister who seems to want to take baths with him. Jumble in a huge-chested priestess, a good-looking sorceress named Kokuyoura, beautiful women, and hot girls, and Kazuya's happy, embarrassing, confusing life begins...
Aya Asagiri is a middle school girl who has problems both at school with bullying and at home from physical abuse by her brother. While browsing online, a website pops up on her computer featuring a creepy looking person. This person appears to take pity on her, and announces that she has granted Asagiri magical powers.
This "sibling romantic comedy" revolves around Masamune Izumi, a light novel author in high school. Masamune's little sister is Sagiri, a shut-in girl who hasn't left her room for an entire year. She even forces her brother to make and bring her meals when she stomps the floor. Masamune wants his sister to leave her room, because the two of them are each other's only family. Masamune's novel illustrator, pen name "Eromanga," draws extremely perverted drawings, and is very reliable. Masamune had never met his illustrator, and figured he was just a disgusting, perverted otaku. However, the truth is revealed... that his "Eromanga-sensei" is his own younger sister! To add to the chaos that erupts between the siblings, a beautiful, female, best-selling shoujo manga creator becomes their rival!