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Thunder Races

  • 2003-2003
  • 2 seasons
  • Sports

Presenter Adrian Simpson gives each team 1,000 British Pounds (800 at season 1) and watches as the contestants spend two grueling days in and out of scrap yards and under the hood, transforming their vehicles into big, bad racing cars.

Season 2 Episode Guide

10 Episodes 2003

Episode 1

Upside Down Car

47 mins

Three teams have to create car for the race, at the end of which it will need to be turned over and pushed to the finish line.

Episode 2

Spider Car

44 mins

The three teams are challenged to build a car that moves using mechanical spider legs. But in the final race, looks are as important as engineering know-how.

Episode 3

Reverse Wheelie

43 mins

The teams are challenged to modify a mini to become an off-road racer, capable of popping wheelies front-end first and in reverse. Who will triumph in final race?

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Episode 4

Submerseible

Three teams have to build a car that can drive underwater.

Episode 5

360 Degrees

Teams need to build a car that can turn 360 degrees, similar to a shopping cart.

Episode 6

Ball & Socket

The three teams must modify the cars so that the front and rear are connected by a controlled articulated joint.

Episode 7

Dune Racer

Teams are required to turn cars into all-terrain vehicles capable of driving on soft sand.

Episode 8

White Van Man

Three teams need to turn vans into all-terrain vehicles capable of driving off-road and overcoming high hillocks.

Episode 9

16 Wheeler

47 mins

Adrian Simpson and Rachael Simmonite oversee the proceedings as teams convert old used car into 16-wheelers to race around a dirt track.

Episode 10

All Winners Final

In the season finale, the winners of episodes 3, 6 and 9 will have to make a vehicle capable of moving on water and land.

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