Thunder Races
Presenter Adrian Simpson gives each team 1,000 British Pounds (800 at season 1) and watches as the contestants spend two grueling days in and out of scrap yards and under the hood, transforming their vehicles into big, bad racing cars.
- 2003-2003
- 2 seasons
- Sports
Presenter Adrian Simpson gives each team 1,000 British Pounds (800 at season 1) and watches as the contestants spend two grueling days in and out of scrap yards and under the hood, transforming their vehicles into big, bad racing cars.
Season 2 Episode Guide
10 Episodes 2003
Episode 1
Upside Down Car
47 mins
Three teams have to create car for the race, at the end of which it will need to be turned over and pushed to the finish line.
Episode 2
Spider Car
44 mins
The three teams are challenged to build a car that moves using mechanical spider legs. But in the final race, looks are as important as engineering know-how.
Episode 3
Reverse Wheelie
43 mins
The teams are challenged to modify a mini to become an off-road racer, capable of popping wheelies front-end first and in reverse. Who will triumph in final race?
Episode 4
Submerseible
Three teams have to build a car that can drive underwater.
Episode 5
360 Degrees
Teams need to build a car that can turn 360 degrees, similar to a shopping cart.
Episode 6
Ball & Socket
The three teams must modify the cars so that the front and rear are connected by a controlled articulated joint.
Episode 7
Dune Racer
Teams are required to turn cars into all-terrain vehicles capable of driving on soft sand.
Episode 8
White Van Man
Three teams need to turn vans into all-terrain vehicles capable of driving off-road and overcoming high hillocks.
Episode 9
16 Wheeler
47 mins
Adrian Simpson and Rachael Simmonite oversee the proceedings as teams convert old used car into 16-wheelers to race around a dirt track.
Episode 10
All Winners Final
In the season finale, the winners of episodes 3, 6 and 9 will have to make a vehicle capable of moving on water and land.