
Mission: Magic!
Miss Tickle is a high school teacher who has some magical powers, augmented by accessories in her bag. She supervises the Adventurers Club after school hours. Most episodes start with interaction between the club members that defines the theme for the episode. After this theme definition, Rick Springfield (he plays himself) calls on a magic gramophone to ask the Adventurers Club for help with a problem in one of the magical worlds beyond the blackboard. Miss Tickle transforms a statue of a cat into a real one. The cat, Tut-Tut, is the key that allows her to draw a door on the blackboard that opens and allows the club to travel to the magical worlds. The club members, Tut-Tut, and Miss Tickle travel to the world where Rick and his owl Ptolemy are waiting for assistance. At some point during the episode, Rick will sing a song that is relevant to the episode theme in some way, either in subject or word choice. Miss Tickle, the club, the animals, and Rick resolve the problem of the episode and then Miss Tickle, Tut-Tut and the club members return to the real world. Rick and Ptolemy usually remain in the magical worlds. At the end of the episode the theme is re-emphasized for the club member who raised or was the subject of the initial theme definition. The themes of stories tend to be on subjects such as appreciating what you have, honesty, integrity, proper behavior, and such.
- 1973-1974
- 1 season
- BCI Eclipse I
- Animation
Miss Tickle is a high school teacher who has some magical powers, augmented by accessories in her bag. She supervises the Adventurers Club after school hours. Most episodes start with interaction between the club members that defines the theme for the episode. After this theme definition, Rick Springfield (he plays himself) calls on a magic gramophone to ask the Adventurers Club for help with a problem in one of the magical worlds beyond the blackboard. Miss Tickle transforms a statue of a cat into a real one. The cat, Tut-Tut, is the key that allows her to draw a door on the blackboard that opens and allows the club to travel to the magical worlds. The club members, Tut-Tut, and Miss Tickle travel to the world where Rick and his owl Ptolemy are waiting for assistance. At some point during the episode, Rick will sing a song that is relevant to the episode theme in some way, either in subject or word choice. Miss Tickle, the club, the animals, and Rick resolve the problem of the episode and then Miss Tickle, Tut-Tut and the club members return to the real world. Rick and Ptolemy usually remain in the magical worlds. At the end of the episode the theme is re-emphasized for the club member who raised or was the subject of the initial theme definition. The themes of stories tend to be on subjects such as appreciating what you have, honesty, integrity, proper behavior, and such.
Season 1 Episode Guide
16 Episodes 1973
Episode 1
The Land of Backwards
Sat, Sep 8, 1973
When the adventurer's club goes to The Land of Backwards, they find everything is reversed. Rick asks them to help the famous poet Shelley Percy, but they aren't aware that the adventure will involve jewel thief Big Billy and his henchmen.

Episode 2
Modran
Sat, Sep 15, 1973
Modran and his henchmen Bell, Book and Kendell come through the door in the magic chalkboard to steal gold so that he will be declared the world's greatest magician.

Episode 3
Dissonia
Sat, Sep 22, 1973
The kids are summoned to the land of Dissonia, where music doesn't exist thanks to the sinister Captain Coda and his sidekicks Sharp and Flatte, who plan to use a Music Eliminator to eradicate all melodies.

Episode 4
Land of Hyde and Goseek
Sat, Sep 29, 1973
When the Magic Gramophone brings a message from Harry Horde, the kids go to the twin magic lands of Hyde and Goseek. There they find raiding parties of Fuzzy Wuzzies and other strange inhabitants.
Episode 5
The City Inside the Earth
Sat, Oct 6, 1973
Professor Fahrenheit has been altering gravity and stealing mass quantities of valuable metals, so Miss Tickle and the kids go to the City inside the Earth to get to the bottom of things.

Episode 6
2600 A.D.
Sat, Oct 13, 1973
The gang travels to the distant future to aid an intelligent robot which is in control of Earth's environment.

Episode 7
Something Fishy
Sat, Oct 20, 1973
The evil Dr. Manta and his henchman Flip and Finn are stealing coral that helps an underwater city to survive, so Rick summons the club to stop him.

Episode 8
Giant Steppes
Sat, Oct 27, 1973
The gang visits the Land of Giant-Sized People to rescue Rick from the palace of the gigantic Madame Mammoth and restore Bill Behemoth as the rightful ruler of the land.

Episode 9
Statue of Limitations
Sat, Nov 3, 1973
After someone steals a famous statue, Rick and the club go to Paris, France where they find a trio of suspects.

Episode 10
Will the Real Rick Springfield Please Stand Up?
Sat, Nov 10, 1973
The Chameleon disguises himself as Rick and visits Miss Tickle and the Adventurers' Club to execute his dastardly plans.

Episode 11
Doctor Astro
Sat, Nov 17, 1973
Doctor Astro and Charts Chumley steal priceless artifacts representing the signs of the Zodiac and use their magic powers to bring the symbols to life.

Episode 12
Doctor Daguerrotype
Sat, Nov 24, 1973
Doctor Daguerrotype and his sidekicks Rhett and Ina have been stealing the world's greatest landmarks with their magic camera, and the Adventurers' Club winds up getting trapped in a photo.

Episode 13
Nephren
Sat, Dec 1, 1973
Nephren, the magical queen of the Nile, returns to life and deems Miss Tickle her archenemy.

Episode 14
Modran Returns
Sat, Dec 8, 1973
Modran kidnaps the gang and makes them face a robot, a hungry plant and a magical hall of mirrors.

Episode 15
Horse Feathers
Sat, Dec 15, 1973
Rick and the gang go to the Rodeo of the Worlds, where nasty competition and thievery ensues.

Episode 16
A Light Mystery
Sat, Dec 22, 1973
The Adventurers' Club heads to the Land of Lights to determine who's stolen a giant electrical generator from the real world.
