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King Arthur and the Knights of Justice

  • 1992-1994
  • 2 seasons
  • Discotek Media
  • Animation, Action & Adventure, Family, Fantasy
  • TV-Y7

When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys. There was one key for each knight and one for King Arthur.

Season 2 Episode Guide

13 Episodes 1994

Episode 1

A Matter of Honor

Fri, Aug 26, 1994

Episode 2

What the Key Unlocked

Fri, Aug 26, 1994

When Merlin is asked why Bog Lake is boiling, he learns that the key Lance can use to free Sir Lancelot is within. Tone creates a portable shed with scuba equipment of vines so Artur and Lance can search for it. The three, Wally, Brick, Breeze, and Lug avoid the Warlords on their way out thanks to a Merlin's decoy, but Morgana learns of the key about the same time the Warlords realize the trick. The Warlords attack just after an underwater chasm opens and the key falls in, and cut Lance's scuba so he topples in as well. The knights believe he has died, but Morgana realize he's alive in an underground cave. But she and Viper, determined to claim the Key of Truth, don't intend to let him stay that way...

Episode 3

Tyronne and Everett Alone

Fri, Aug 26, 1994

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Episode 4

The Dark Side

Fri, Aug 26, 1994

Episode 5

The Quitter

Fri, Aug 26, 1994

Despite Darren, Wally, and Brick fighting alongside him, Arthur is effected by Blinder in battle long enough for Hammer to wound him and Blackwing to steal Excalibur. Wally blames himself for not being able to protect him from every harm, so moodily avoids the others - then accuses the others of blaming him for their own failure. Then he defects to join Morgana, giving her Merlin's wand.

Episode 6

Camelot Park

Fri, Aug 26, 1994

During a battle too early to tell which side is winning, the Warlords abruptly retreat when a lunar eclipse begins. Merlin remembers too late that it has transported the three attained Keys of Truth through an unspecified time in the twentieth century, which Morgana has told the Warlords. The portal is Grinlap's tree, so Arthur, Darren, and Tone return to time-travel again and reclaim the keys, but the Warlords are ahead of them. Annoyed by their confrontation in his home, Grinlap watches the Warlords go through the portal then throws the knights in. They end up in the 1950s, when an amusement park with a Camelot theme is in the area. While the Warlords cause havoc some are aware of and some aren't, the knights try to avoid attack by them and track down the keys.

Episode 7

The High Ground

Fri, Aug 26, 1994

Episode 8

The Island

Fri, Aug 26, 1994

Merlin dreams that he is attacked by the monster of Fear Island, the one place where his magic cannot function and where Tone's key is. He sends the Knights of Justice there with the warning that the creature's hideous appearance will disintegrate any who view it and they must use all their resources and wits to be the first to survive the isle. Seeing them setting off and guessing why, the Warlords attack as expected from sea and are repelled - but only because they held back to attack them again on the island, intending to destroy them before the reach the beast's castle. The knights make it through, but the danger within is so strong even the magic they call upon in battle is limited...

Episode 9

Quest for the Book

Fri, Aug 26, 1994

Episode 10

Enter Morgana

Fri, Aug 26, 1994

Episode 11

The Cure

Fri, Aug 26, 1994

Episode 12

Winter Campaign

Fri, Aug 26, 1994

Episode 13

Tone's Triumph

Fri, Aug 26, 1994

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