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8 Episodes 1972 - 1973
Episode 0
24 mins
The Goodies try to make money by making claims on a Tax Evasion Form.
Episode 1
The Goodies renovate their office. Tim is disturbed it's taken the builders have taken 6 months to install a couple of shelves. Things go wrong and their office is uninhabitable. They go to a local real estate to try and convince them to allow them to have a house. The options fail, so the boys decide to find a quiet corner of England and build a house for themselves. The house is completed and the boys move in. Soon their quiet paradise is built up with housing developments and trains. Frustrated they hitch their new house to the bike and set off for somewhere more remote. Outside they hear strange noises, investigating they discover the building surrounding by earth moving equipment that have a life of their own. After initially trying to fight the animated machines off, Bill decides music may make the difference. His hunch pays off and the boys head a conga line that eventually sends the machines over a cliff and to their destruction.
Episode 2
Tim announces he is spending a week in the country with his great uncle Butcher Fitzsimmons, Graeme and Bill talk their way into accompanying him. Realizing Butcher is the quintessential country gentleman, Bill and Graeme dress to impress the old man, and then regale him with stories of their riding prowess. Butcher is so impressed he takes the boys on a practice hunt, the excitement proves too much and Tim's uncle dies. Tim becomes enamored with the country lifestyle and takes over the manor. Without jobs, the remaining Goodies sign on as domestic servants, and become more concerned at his erratic behavior. Tim suddenly announces he will also be marrying the next day. The two boys realize embarrassing Tim in the hunt may snap him out of his delusion. They cook up a plan to dress as a horse and substitute for his real one. After some misadventures Tim abandons the horse for the bike and chases the boys now dressed as rabbits. They finally get Tim away from the hunt and begin an intervention using aversion therapy.
Episode 3
Episode 4
A clumsy sorceress asks the boys to let her practice her magic with them. They think the whole thing is a joke and go along, but discover their folly when she possesses Graeme, first with an evil spirit and then with the spirit of a gibbon.
Episode 5
Graeme has been hogging the bath and all the bath toys reenacting explorer stories that he's been reading. When he finds a book about a lost Island Paradise, he drags a skeptical Bill and Tim along on an adventure to find it. But someone else who wants to destroy the island and use it to make money has the same idea, and he tries to stop them. The boys soon find out they are dealing with an enemy from their past, who they must defeat in order to save the island and get back to England in one piece.
Episode 6
"Outward Bound Courses" asks the boys to bring them children to teach. Lacking children, the boys go themselves, only to find the school to have more discipline and hard training than they expected.
Episode 7
Bill becomes obsessed with becoming a superstar, using the name, Randy Pandy. Tim and Graeme try to save him from the consequences of his fame.