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11 Episodes 2002 - 2002
Episode 1
Sun, Apr 7, 2002
Thanks to a faulty door, the Sealab crew gets locked in a maintenance closet.
Episode 2
Sun, Apr 28, 2002
Sparks schemes to get wealthy by hooking his co-workers at Sealab on dangerously addictive drugs.
Episode 3
Sun, May 5, 2002
Viewers get a behind the scenes look at the chaotic "set" of "Sealab 2021".
Episode 4
Sun, May 12, 2002
The Sealab crew is very upset; some of their favorite personal items are disappearing. Captain Murphy takes advantage of the situation and decides to implement martian law. A crewmember attempts to correct him; perhaps he means martial law, but probably not martial law. Murphy is unwavering in his commitment to this "martian" law. He invokes the names of Ares, Phobos, and Deimos while he begins his campaign of intimidation and attempts to impose new rules on the crew.
Episode 5
Sun, Nov 3, 2002
Late one night, the crew hears loud music emanating from Captain Murphy's room. When they interrupt him, they discover a cache of recently purchased valuables. Murphy has actually charged all these purchases on a credit card, which Sparks convinced him to get. Sparks had told Murphy that the credit card was magical. When Murphy discovers otherwise (that he's under a mountain of debt), he sends the Sealab crew on a dangerous mission to find sunken treasure. Secretly, Sparks has taken out life insurance policies on the crew.
Episode 6
Sun, Nov 10, 2002
A voluptuous Asian lady sells Murphy a cute squishy creature named a gloop. This gloop, named Squishface, quickly becomes Murphy's constant companion. The lady warned Murphy not to give it liquor, but Murphy gives it liquor. As a result, Squishface begins to multiply quickly. Because of their cuteness and adaptability, the gloops become favorite pets of most of the crew. There are problems with so many gloops on Sealab: they create an odor, they pollute the air with methane sulfate, and they are destroying the kelp harvest. Clearly, the gloops are a danger to the crew, but Murphy sides with the crewmates who wish to keep them as pets. Once the gloop problem escalates, the crew retaliates with napalm and flamethrowers.
Episode 7
Sun, Nov 17, 2002
The Sealab crew is held hostage by a 'Bizarro' version of themselves.
Episode 8
Sun, Nov 24, 2002
After trying to start a game of golf next to the reactor core--and turning Hesh into Monster Hesh in the process, Murphy goes looking for the pro shop and gets thoroughly lost in the process.
Episode 9
Sun, Dec 8, 2002
The crew of Sealab star in a sneak preview special for the movie "Tinfins", complete with plenty of ads for the restaurant Grizzlebee's.
Episode 10
Sun, Dec 15, 2002
A nuclear powered submarine is experiencing potential meltdown not far from Sealab. Captain Murphy and the crew of Sealab must make crucial repairs to the sub's nuclear reactor or the sub and Sealab will be destroyed. Are they up to the challenge?
Episode 11
Sun, Dec 29, 2002
Capt. Murphy's attempts at a happy Alvistide go awry thanks to non-Alvian crew members, an uncooperative electrician, and Alvis himself "crapping the buffet."