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13 Episodes 1994 - 1995
Episode 1
Sun, Sep 18, 199422 mins
It's the 27th century. 700 years has passed since the apocalyptic events that caused the destruction of human civilization and changed Earth's geography, climate and animal biology forever. After the apocalypse, a new dark age began. Life returned to that of medieval times, although some sporadic remnants of the industrial and computer age survived as well. However, almost all historical and scientific knowledge was lost. That's when the Immortals stepped in. The apocalypse changed their mind about the Game and they decided to give it up for good. They swore an oath to never fight again and to instead save what they can of human knowledge, so that civilization could be rebuilt once again in the future. They formed the society of Jettators or knowledge-keepers and chose Mangus, who possessed the knowledge of architecture, as their first among equals. However, an evil Immortal called Kortan rejected this vow and since everyone else had quit the game under oath, he pronounced himself its winner. He then established his tyrannical realm, enslaved many mortals to be his slaves and formed an army of slave hunters to secure his power. He has ruled unopposed for 700 years and erased the memories of the world before him. However, Mangus has prophesied that one day an Immortal born after the apocalypse will arrive to challenge him and beat him. Therefore, the Jettators spend seven century patiently waiting for such person to appear and give him of her their collected knowledge through a special Quickening ritual, where an Immortal can willingly transfer his or her knowledge to another Immortal without fighting or dying and by doing so give up on his or her immortality and live out the rest of their days as a mortal. This combined knowledge will give the chosen Immortal the necessary power to defeat Kortan and rebuild civilization. For 700 years now they patiently await for this person to emerge. When Kortan orders his ruthless right hand General Arak to bring him new slaves and chooses the small village that belongs to the Dundee clan as the target, Arak raids the place and kills several people there including young Quentin MacLeod and his adoptive mother. The raiders capture many of the townsfolk and eventually leave. That's when Quentin suddenly revives. He's greeted by Immortal Ramirez, who has sensed that the boy is the chosen one and is now there to take him to each of the Jettators as well as tutor him. MacLeod's adoptive feisty kid sister Clyde and her pet Gaul, an animal that looks like a hybrid of ape and dog and belongs to a friendly post-apocalyptic species called Gran, leave with them. Ramirez first goal is to find Mangus, since the knowledge he can give to Quentin besides architecture includes the schematics of Mogonda, Kortan's city fortress from which he rules with an iron first and where Quentin's kidnapped clansmen are imprisoned. However, Quentin might not be quite as ready as Ramirez thinks and they pay a harsh price for it.
Episode 2
Sun, Sep 18, 199422 mins
Ramirez takes Quentin and Clyde to meet his Immortal old friend Stevenson, a brilliant, if stoic, scientist who's turned the ruins of his huge ancient hydroelectric power plant that got destroyed during the apocalyptic events 700 years ago into a great library where he stores all knowledge with the help of his many scribes - including the schematics for Kortan's city fortress of Mogonda from which the Immortal tyrant rules with an iron fist over the land. Once there, Quentin has a strange feeling that something isn't quite right.
Episode 3
Sun, Oct 23, 199422 mins
Quentin's Dundee clan is attacked and robbed by a gang of raiders led by Mohar, an evil thug who has found a working machine gun. Quentin steals the gun to retrieve his clan's stolen supplies but becomes tempted by its deadly power.
Episode 4
Sun, Oct 2, 199422 mins
Ramirez takes Quentin and Clyde to an old mining complex to meet his Immortal friend Erol, an expert in explosives, oil and mining. However, they only find Erol's traumatized, delusional and unhinged mortal assistant Melvyn there, who has, in his madness, convinced himself that he too is one of the Immortals. He abuses their trust to trap them in the mine, kidnaps Clyde thinking she's his dead daughter and takes her with him to Mogonda on a suicide mission of revenge to kill Kortan with Erol's explosives.
Episode 5
Sun, Jan 15, 199522 mins
During a severe thunderstorm, Ramirez, Quentin and Clyde are forced by Kortan's pursuing forces to hide in the Iron City, a gigantic abandoned aircraft carrier shipwreck that lies in the middle of a desert. Kortan himself arrives to fight Quentin one on one. During their battle, Quentin is temporarily blinded by lighting but fights on. Also, Ramirez reveals to Quentin Connor MacLeod's martyrish ultimate fate.
Episode 6
Sun, Oct 30, 199422 mins
Kortan's top generals Arak and Gorth start a fight over a disagreement. Kortan's conniving court jester Malone suggest they settle the matter by picking two slaves to fight for them in a gladiatorial match. Since he commands the gladiators, Gorth picks his biggest toughest slave warrior. Arak kidnaps the young son of the skillful chieftain of a seaside village hidden between insurmountable cliffs to force the chieftain to fight for him. Meanwhile, Ramirez, Quentin and Clyde arrive in the village to find Olak, an Immortal who possesses the knowledge of wind and flying contraptions that the villagers use. If Quentin can prove himself to him, Olak will give him his knowledge through a special quickening ritual, where one Immortal transfers his or her knowledge to another and, by doing so, gives up his or her own immortality and becomes mortal.
Episode 7
Sun, Nov 6, 199422 mins
Ramirez, Quentin and Clyde stumble upon a small matriarchal seaside community connected to the shore only by a single suspension bridge, which protects them from Kortan's forces. The townswomen have lost many of their husbands and sons in Arak's slave raids, so they've come up with a plan to leave the country and Kortan's grasp for good. They still posses the lost knowledge of shipbuilding, so they''ve constructed in secrecy a huge sailboat. However, Arak arrives and promises to release their men from slavery if the women turn over the fugitive trio.
Episode 8
Sun, Nov 20, 199422 mins
Ramirez is taking Quentin to meet Lanceley, an Immortal who possesses the knowledge of history. To stop him, Kortan sends Arak and his forces to Lanceley's rundown citadel where he and his feisty followers live.
Episode 9
Sun, Nov 27, 199422 mins
Quentin must reach Immortal Ilrick and receive from him the knowledge of medicine to cure both his and a xenophobic rival clan from malaria. Meanwhile, evil scientist Asklepios is promoted and Arak demoted by Kortan.
Episode 10
Sun, Dec 4, 199422 mins
Ramirez takes Quentin to see Immortal Sahevy who possesses the knowledge of botany and agriculture. However, the forest he lives in has been taken over by man-eating plants. The locals blame Sahevy and even accuse him of treachery.
Episode 11
Sun, Dec 11, 199422 mins
In this episode about the horrors of nuclear holocaust, Ramirez is traveling through the desert with Quentin, Clyde and her pet creature Gaul that belongs to the hybrid species of Gran which has traits of both apes and canines. They arrive in a desert village that belongs to a tribe of friendly nomadic blue men called the Tuarevy. Since their village lies in an area hit by nuclear fallout centuries ago, their genes have suffered mutations and most of them now have blue skin, webbed fingers and other unusual traits. After a test with a rattlesnake, the chieftain takes the trio to see the Sandman, a deformed Immortal once known as Prometheus. He lives in an abandoned, but still functional, military base that still holds armed nuclear weapons. The nuclear fallout has ruined and mutated even his Immortal body, so he wears a protective suit to spare the locals from his grotesque image. However, his biggest pain comes from his vast knowledge of everything atomic and nuclear and the horrific devastation it had caused and could cause once again in the wrong hands. He's been waiting for the prophesied Chosen One to transfer this burden of knowledge to him or her for centuries now and he's become a shadow of a man, who only seeks release from his task as well as life itself. Ramirez explains to Quentin what these weapons are, how they were used in WWII against the Imperial Japan and how they eventually indirectly helped cause the apocalypse 700 years ago. Quentin is horrified by this information and refuses to receive Prometheus' knowledge, which leaves Prometheus devastated and Ramirez disappointed. A spy from the tribe informs Kortan of the trio's arrival, so Kortan, delighted by the destructive power of atom, arrives in person to try to take Prometheus' forbidden knowledge for himself. The episode portrays the nuclear attack on Hiroshima somewhat graphically as it shows nuclear shadows and mushroom clouds, although no one gets killed on screen.
Episode 12
Sun, Dec 18, 199422 mins
The trio travels to see Brana, the Immortal who possesses the knowledge of linguistics and Earth's languages. Unfortunately, Arak raids Brana's village and takes the woman he loves for himself. Brana asks the trio for help.
Episode 13
Sun, Jan 8, 199522 mins
The trio is traveling through snowy mountains in search of Yoshoda, a powerful Immortal who holds the knowledge of martial arts, spirituality and illusion. His knowledge will allow Quentin to understand how to use the vast knowledge he has received from other Immortals, who all belong to the Order of the Jettators or the knowledge-keepers, to defeat Kortan. However, the trio runs into a mysterious young runaway called Lothar, who befriends Quentin and influences him with his cynicism. Lothar eventually convinces Quentin to quit his search for knowledge and become a warlord himself. Ramirez, astounded, tries to bring Quentin to reason.