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Freakazoid! Season 1 Episodes

Season 1 Episode Guide

13 Episodes 1995 - 1996

Episode 1

Five Day Forecast/Dance of Doom/Hand Man

Sat, Sep 9, 199522 mins

Freakazoid does the weather, rescues a hostage high-school dance and loses a sidekick to marriage.

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Episode 2

Candle Jack/Toby Danger in Doomsday Bet/The Lobe

Sat, Sep 16, 199522 mins

Freakazoid rescues campers from a monster and narrowly escapes a lobotomy. Toby Danger must stop Dr. Sin.

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Episode 3

Mo-Ron/The Sewer Rescue/The Big Question/The Legends Who Lunch

Sat, Sep 23, 199522 mins

A forgetful alien tries to recall his message for mankind, Lord Bravery's first act as a superhero hopeful turns out to be a problem, aliens circles the Earth in hopes of finding an answer to the eternal question of the universe and elderly superheroes dine and recall their glory days.

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Episode 4

And Fan Boy Is His Name/Lawn Gnomes Chapter IV: Fun in the Sun/Freak's French Lesson

Sat, Sep 30, 199522 mins

In the first segment (And Fanboy is his Name), a pudgy teenager calling himself Fanboy tries to become Freakazoid's sidekick. The second segment deals with the story of 4 gnomes, who after causing mischief for vikings many years in the past, are turned to stone by day, but come to life at night to help mankind. The final segment (Frenching with Freakazoid) has our hero teaching French to the audience.

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Episode 5

Foamy the Freakadog/Office Visit/Ode to Leonard Nimoy/Emergency Broadcast System

Sat, Oct 7, 199522 mins

A rabid dog-like creature becomes Freak's new sidekick; Lord Bravery fights bureaucracy over his name; Fan Boy rhapsodizes over his quest for Spock's autograph; Freak teaches Norwegian.

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Episode 6

The Chip: Part 1

Sat, Nov 4, 199522 mins

The story of Freak's origins.

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Episode 7

The Chip: Part 2/Freakazoid Is History

Sat, Nov 11, 199522 mins

The conclusion to the story of Freak's origins. A vortex sucks Freak into the past.

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Episode 8

Hot Rods from Heck/A Time for Evil

Sat, Nov 18, 199522 mins

Freak foils a plot to use robotic cars to steal nuclear weapons. The Huntsman goes in search of crime.

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Episode 9

Relax-O-Vision/Fatman and Boy Blubber/Limbo Lock-Up/Terror Palace

Sat, Nov 25, 199522 mins

In order to provide a more calming effect to today's rather violent cartoons, the network censors initiate 'Relax-o-Vision.' The process projects peaceful scenes of tranquility over more violent parts of the day's cartoon. Freakzoid tolerates the interference with his show, until he finally decides to take matters into his own hands against the censors.

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Episode 10

In Arm's Way/The Cloud

Sat, Dec 16, 199522 mins

Freak goes Christmas shopping and searches for the answer to a mysterious cloud which seems to be turning people into zombies.

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Episode 11

Next Time, Phone Ahead/Nerdator

Sat, Feb 3, 199622 mins

The cartoon is cut short when the show's lazy writers decide to end the episode early to show more 'Animaniacs' reruns. However, Steven Spielberg won't stand for it, and unleashes his vision to finish the cartoon right. Dexter Douglas soon meets a strange alien named Mo-Ron, who becomes lost from his alien friends. Dexter helps Mo-Ron phone home, and soon all is well-that is, until the long distance charges roll in.

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Episode 12

House of Freakazoid/Sewer or Later

Sat, Feb 10, 199622 mins

Freak must rescue a werewolf from his cursed state, and delve into the sewers after a pack of jewel thieves led by the Cobra Queen.

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Episode 13

The Wrath of Guitierrez

Sat, Feb 17, 199622 mins

This episode involves Armondo Guitierrez, whose company created the Pinnacle microchip that turned Dexter Douglas into Freakazoid (gasp!). After using an internet connection and special series of keystrokes, Guttierrez escapes into cyberspace, and begins to mess things up for Freakazoid. After traveling into cyberspace, Freakazoid meets a new and improved Armondo. After a wrist-timer is wired to his wrist, Freakazoid has one hour to go through the game 'Amazing Castle's to find the key to unlock it, otherwise he will be deleted.

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