Join or Sign In
Sign in to customize your TV listings
By joining TV Guide, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy.
16 Episodes 2006 - 2008
Episode 1
10 mins
When Bob moves his mobile home to Bobland Bay to be his site office Lofty frets about where Bob is going to sleep. His solution is to turn the machine shelter into a makeshift house for Bob, with chaotic results.
Episode 2
10 mins
Bob decides to build his dream house in Sunflower Valley. The machines all have some great design ideas but Bob is finding having ideas hard. He worries that he'll never have any good ideas. Eventually he seeks inspiration from his building work in the valley and has a brainwave! A tower looking over everything he's built!
Episode 3
10 mins
Roley and Muck are playing a game of skidseys. Roley takes things too far and accidentally crashes into, and destroys, the old machine shelter! As Bob gets to work building a new one, Roley thinks that Muck blames him for the disaster!
Episode 4
10 mins
Muck loves to get mucky, so she is horrified to lean that Bob is building a machine wash to get them all clean.
Episode 5
10 mins
A comet is due to pass through the night sky over Sunflower Valley. Bob, Robert and the team get to work building an observatory so that everyone can see it.
Episode 6
10 mins
Oscar Flicks the famous film director is in town to find locations for his next film. Bob and the team build a lifeguard lookout station initially as part of the film set, but also to be used permanently at Bobland Bay afterwards. Lofty is nervous of Oscar's camera and causes havoc trying to avoid it. When Oscar gets into trouble at sea, Lofty comes to rescue, learning to overcome his camera shyness in the process.
Episode 7
10 mins
As Bob and the team build a drive-in cinema, cameras finally roll on Oscar Flicks' sea monster movie shot at Bobland Bay. Spud volunteers to be Oscar's directors assistant. The excitement of the film set proves a little distracting to Spud and soon he's causing all sorts of chaos.
Episode 8
10 mins
Bob and the team build an exercise park at Bobland Bay to help the residents keep fit - stretching and running machines, plus a rest zone in the middle. Mr Bentley is especially in need of exercise and it's down to Scrambler to train him. Enthusiastically, Scrambler takes this role to heart and trains Mr Bentley so hard that he can take no more! Mr Bentley flees from Scrambler's exercise regime. When Mr Bentley is needed to open Bob's new exercise park, he's nowhere to be found and it's all Scrambler's fault! Scrambler, having learnt that rest is just as important as exercise, finds Mr Bentley and the new exercise park is declared open!
Episode 9
10 mins
Tumbler arrives in Sunflower valley to help build a skate park.

Episode 10
10 mins
Flex the cherry-picker arrives just in time to help replace the lens on the Sunflower Valley lighthouse. Flex is so desperate to get stuck into his first job that he pushes himself a bit too far and gets the new lens stuck in a tree! He helps solve the problem and earns that everyone loves him just the way he is!
Episode 11
10 mins
Bob and the team are building an ice-cream parlour at Bobland Bay. There is fresh ice-cream to collect and also a large model ice-cream to go on the roof. Packer volunteers to collect both of them. He gets distracted by Dodger and Scrambler - and gets his deliveries muddled his chaotic results.
Episode 12
10 mins
Work on the Bobland Bay seaside town continues with a row of shops built using Bob's "Bob House" kit. When Bob splits the machines into two teams, he elects Scoop as leader of one team and Benny the leader of the other.
Episode 13
10 mins
Bob is building the first Bobland Bay hotel. When the first guests arrive before the hotel staff, Spud decides to help out by trying to do every job in the hotel with chaotic results. When the new manager arrives, Spud is very pleased to go back to the quiet life of a scarecrow!
Episode 14
10 mins
The Bobland Bay promenade is being built. Tumbler wants to have a design idea for the new paving slabs to give them unique to Bobland Bay. But Tumbler finds having an idea is harder than it looks. Some friendly animals try to help, but leave their tracks in the wet cement and Tumbler's booming personality scares them away. When Tumbler lets the animals do their thing, he finds the answer was staring at him all along - a Bobland Bay walk of fame featuring tracks of all the animals in the valley along with wheel and footprints from Bob and the machine team!
Episode 15
10 mins
Bristle is an eager new road-sweeper who sweeps up more than just rubbish, causing a great deal of confusion.
Episode 16
10 mins
Zoomer the skidoo is staying with Bob in Sunflower Valley. And, when a huge snowfall blocks the whole valley, Zoomer's caterpillar tracks are ideal to help Scoop find his way through the snow with his snowplough to unblock the valley. But Zoomer is impatient and easily distracted. When he sees a distressed little rabbit he leaves Scoop on his own. With no expert guidance, Scoop drives into a deep snowbank and gets stuck. Zoomer races off to get help from another machine with caterpillar tracks... Muck! Zoomer is very sorry. He was only trying to help the little rabbit but Bob has a great machine-inspired idea to help the animals!