It's a dangerous time to be a pirate! An unknown assailant begins destroying pirate ships and their crews! With twenty days until her pirate license expires, Marika pulls out all the stops to protect her ship.
When the girls of the Bentenmaru register for the Nebula Club, the other contestants are wary of their participation. Marika seeks the answers to what happened five years ago and who is hunting for her.
The yacht club is planning to enter the Nebula Club race, a competition that their school has been banned from for the past 5 years. The new PE teacher will be the deciding factor in which girl gets to race.
The real Bentenmaru crew ill be tasting fresh air soon with their impending release. Marika has taken it upon herself to tidy up the ship before then, but the job proves to be more than she can handle.
Jenny has found herself as the new client of the Bentenmaru crew. As the original plan of taking her to Space U has been put on hold, the new plan is to make their way to her fiance's ship to make a deal.
Marika has finally assembled her crew, but teaching them the inner workings of running the Bentenmaru will prove difficult. Hidden camera's allow the old crew to watch and wonder: will this crew of rooks have what it takes?
It's a mad dash for the crews of the Bentenmaru and Serenity Fleet, with the ghost ship treasure as the finish line. The closer they get, the more they realize that the treasure is greater than they ever imagined.
A Stowaway has been discovered aboard the Bentenmaru, and is in search of Kato to for a favor. As simple as a small favor sounds, Marika and her crew are stumped. This favor can't be solved with piracy.
With new roles, come new responsibilities. Marika is finding it hard to juggle pirating and schoolwork, and her grades begin to suffer. Desperate times call for desperate measures, and a rush job is just what they need to solve their cash flow problems.
After much deliberation, Marika has finally decided to take up the mantle of Pirate Captain. Little does she know that being a pirate involves pirating, and she has 50 days to engage and plunder, or she's out!
The E-Battle has begun! The Odette II and Mystery Ship #1 throw down, but Marika has a plan to give her side the winning edge. but will her gambit work, or will the Mystery Ship prove to be more than they can handle?
The voyage through the Tau Ceti system proves more difficult than the crew expected when their communications are suddenly jammed by an unknown source. As the ship nears the sun, they discover the source: A derelict ghost ship that sunk 120 years ago.
After a few mishaps, the Odette-II is primed and ready for space travel around the solar system. Whoever tried to sabotage the journey is still out there, however, and the ancient ship still has some bugs to work out...
Marika becomes worried about her decision to take the helm of Benten Maru as Captain. As she wonders whether the pirate life is what she wants, her mother takes her on a trip to help her decide her future.
Marika Katou is living the life out in space: attending yacht club at school and working part time at Cafe Lamp. One day can change a lot, however, and Marika is about to find out first hand how easily she's thrown into the role of Space Pirate Captain.