Gumball and Darwin learn about honesty from the school counselor; Darwin goes to an institute for geniuses.
Juke delivers an urgent message, but the guys can't understand it; unwelcome houseguests arrive.
The gang can't find parking when they visit the mall.
The duo look after the school hamster; Penny's shell gets cracked and Gumball finds out who she really is.
Gumball tries to woo Penny with romantic gestures.
Anais makes up an imaginary friend; Gumball and Darwin adopt Alan's positive attitude.
Anais has a playdate with a classy family; Gumball is in a bad mood and wishes his family away.
Darwin discovers a new talent, which makes Gumball jealous; the Wattersons run out of money and struggle to survive on a tiny budget.
Dad oversleeps the morning the kids go back to school.
The kids help Rob become a better villain; Gumball and Darwin want to join the Senior Citizens crew.
Dad uncovers a marriage plot between Louie and Granny Jojo and takes drastic measures to stop it; Gumball and Darwin meet new students.
The duo discover an uninvited house guest; the duo face expulsion if they're late to school.
Gumball and Darwin help Anais deal with a classmate who is bothering her; the kids get a check from Grandpa Louie and argue about how to spend the money.
Dad goes to the store to buy mayonnaise, but this task turns into an epic adventure; the gang can't find parking when they visit the mall.
Gumball becomes a star in his own comic, but struggles to match up to his character; Bobert gets updated software, but finds a few problems with it.
Gumball tries to woo Penny with romantic gestures; Alan ditches Gumball.
Part 1 of 2. The story of Darwin's arrival with the Wattersons is told; conclusion. Darwin tries to return to his family after accidentally getting flushed down the toilet.
Gumball competes in a race in order to win Dad back; Darwin has a secret that Gumball obsessively tries to uncover.
Darwin promises to play video games with Gumball; suspicions fly when Darwin and Gumball receive a scary email.
Bobert plots to assume Gumball's identity; a school picnic in the Forest of Doom poses a hazard for Gumball and Darwin.
Mom lets the Wattersons have it in a supermarket; the Wattersons play Dodge or Dare.
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